![]() ![]() I was young, very ambitious and a perfectionist. I started as an artist and worked my way to designing, leading the design and coordinating part of the team. A summary for anyone who doesn't know: I spent 3 years pouring my heart, soul, blood, sweat and tears into the game. This is my way of trying to give back to the community. I've received so many emails asking for information, pictures, playable versions, etc. Christian Senn (known as kurisu on his website's forums and also known as the man who nearly worked himself to death while developing the game) is offering up character designs, storyboards, sample gameplay segments, and much more from the aborted Sonic X-Treme. Limited details about the game have been kicked around online for years, but now one of the game's ex-developers has come forward to share graphics and sample gameplay animations with fans. ![]() ![]() In this case it's the long-unknown character and gameplay designs for the Sega Saturn's Sonic X-Treme, the 32-bit Sonic the Hedgehog game that after three years of development never saw the light of day. ![]() Sometimes information thought lost to the ages shows up when you least expect it. ![]()
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